On this page you’ll find excellent resources for how to play the Dragon Ball Z TCG, including the classic Score Entertainment game, the Retro DBZ CCG version of the game and the new Panini America version.

Rulebooks

Panini America’s Dragon Ball Z Rule Book

Panini America Dragon Ball Z CCG Rulebook Page 01

 

 

 

 

 

 

Buu Saga Rule Book

 

 

CRD

Click here to view the RetroDBZccg CRD for the Classic Score Entertainment Game

 Retro DBZ ccg Tournament Rules

Game Rules:

Retro DBZ ccg tournaments use the pre-GT rules system and feature only cards printed from Saiyan Saga through Kid Buu and any Retro DBZ virtual cards. All legal cards can be found on the card images page.

The Fusion Saga power chart is the chart that will be used for all tournaments.

For further rules questions please refer to the crd or Buu Saga rule book.

Players are allowed to use proxies in all Retro DBZ ccg tournaments.  The proxies must be printed copies of the cards.  No hand written proxies are allowed.

Click here for instructions on how to make excellent proxies with the images on this site.

For the card, Majin Buu’s House, here is Physical Attack Chart B:

Rule Changes in effect for all Retro DBZ tournaments

Sensei Change:  Any card may be run in your Sensei deck as long as it can be legally played in your deck.  

Double Power and Hero/Villain Rule:  The double power will no longer be in affect for all Retro DBZ tournaments.  Both players will start at five stages above zero.  The hero / villain rule will no longer be used to determined which player starts the game first.  The player who goes first will be randomly determined before the matches starts.

Allies Rules Change: You may now play an ally even if that ally is the same personality as your opponent’s MP or if your opponent has that same ally in play.

Searching for Cards a.k.a “Cherry Picking Rule”
Whenever you use a card effect to search for a card in your Life Deck, always show your
opponent the card you searched for and shuffle your Life Deck and allow him to cut your deck. Whenever you search your Life Deck for a card and there is no legal card that you can get, you may fail the search.  If this occurs, shuffle your Life Deck and proceed with the game.  Your opponent does not get the option to look through your Life Deck to make sure that there are no legal cards for you to get.

Swiss Tournament Format:

  • 50 Minute rounds – If time is reached in a round the players will receive five additional turns.  If no player has won the game at the end of the fifth turn the game will be counted as a draw.
  • 8 – 16 players 4 rounds with a cut to top 4.
  • 17 – 32 players – 5 rounds with a cut to top 8.
  • 33 – 64 players – 6 rounds with a cut to top 8.
  • 65+ players – 7 rounds with a cut to top 8.