Virtual Card Set 2014 – The Rules Lawyer!

This is a long storied card with both an ability and a character I always wanted to see in the game.

 

17 Announcer

 

Bringing the Announcer in the game, there always had to two things he would do to be loyal to the source material. First, he had to be able to be used by everybody. He’s as neutral and impartial a character that you could possibly get in the Dragon Ball series. He has ruled both for and against heroes, villains and even Majin. We felt like whatever he did, he had to be playable as an ally for nearly everyone. There is some precedence in Score printed cards for this with Bee the Puppy, so we felt comfortable adding that power to Announcer.

The other thing was that he had to have a power that affected both players. The Announcer never played favorites, so having a power that would only affect one player wouldn’t make sense. The Announcer is the ultimate rules lawyer, and while he might forget to count every now and then (like between levels 3 and 4), he had to basically be a location in ally form.

Now on to the power. The power is actually something that I’ve struggled to put in the game for a while. The 1-3 anger victory has been viable for over a decade at this point, but it really started to become more viable once beatdown took its rightful place at the top of the Retro food chain. This of course meant that 1-3 decks that couldn’t shoot up levels right away would just become even less viable then they already were. On the flipside however, there were already super powerful 1-3 personalities that didn’t level and anything that we gave to the less power 1-3 decks we also gave to those decks.

So the first shot at making this power was going to be on a Sensei card. Now we knew many of the best Dragon Ball personalities were 1-3, and rather then giving them an invulnerability to one of their few weaknesses we decided to add the clause “You cannot win by the Dragon Ball victory”, which would only affect the controller of the Sensei. However, personalities like Bojack and our own Baba made this card just too powerful in those decks or needing even more text to get around it (at one point I added “Allies cannot be in your Sensei Deck” to it).

The next time I would revisit this power is when I started working on some Bulma stuff to make Bulma the Wife more playable (spoiler alert, I’m trying to make Bulma the Wife more playable and a set of Bulma cards will be released soon). The original iteration was on a location called Bulma’s Laboratory which did exactly the same thing as the announcer except it was Bulma named and also had the line “You are considered to have Bulma in play as your ally” since there are some Bulma named cards that controversially key off that distinction. We instead opted to just give Bulma some more useful named cards and putting that power on an ally.

Not Legal for Play. A new version is coming.

Not Legal for Play. A new version is coming.

Not bad, but after some thought we felt that this power would be better flavor wise on announcer, as well as opening it up to villains and Majin (and not tying up one of the more useful allies in the game). So this Oolong will be getting a new power (but most likely keeping the Bulma clause). Until then, enjoy the Announcer.

Just some quick rulings with Announcer: His power is always active, even outside of combat. While he is in play, the controlling player cannot opt to not use his power, however the power can be shut off by effects that normally shut off Constant Combat Powers. Should Announcer leave play or his power be shut off, and both players could win by MPPV as a result, the player who has been at level three, uninterrupted, the longest will win at that point (assuming nothing else is preventing a MPPV).

That’s it for now. Later, BroZ!

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