Continuing the whole TUFF ENUFF theme we started last time, we have a new card that straddles both dimensions.
Obviously, this drill was made specifically to work with the World Games Red Style Mastery. There are a few other cards, mostly blocks like Red Counterstrike, Red Power Block and Red Passive Block that this card will work with but really the WGS Mastery is what we were aiming for. Just having one of these drills in play with the WGS Mastery means that a stopped energy attack does as much (or more) damage than a successful energy attack. It’s not particularly hard to get one or more of this drill in play with a quick Red Pulverize. Not a bad combo if your opponent has a stop all like Frieza’s Force Bubble in play or is hanging on to a Android 20 Absorbing Drill when you pop out a Red Repeating Flares. Hold on to an Eyes of the Dragon to really make your opponent have a difficult choice between taking a successful energy attack, or some massive milling.
Throwing this card in TUFF ENUFF makes it stick around a bit longer, in case of the old Are You Tuff Enuff??? throwing you up a level.
Kid Trunks is starting to look like a great personality, outside of my own cute uses for him.
Check back next time when I continue my trend of naming Namekian cards after Dolph Lundgren movies (Namekian Insult isn’t one of my cards, otherwise it’d be Namekian Rocky IV or Namekian Masters of the Universe).
Later, Broz!
I like the drill over all but +3 seems like a lot. Especially when you combo it with pulverize. Could be looking at discarding 11 cards to a stopped attack. Thats an eighth of an life deck. Every other drill red has is only +1 or +2 stages/life and can only have one copy in play. Maybe if it followed suit with one or two discards and only two copies at most in play at once.
But again it is WGS Red this really benefits.
That’s assuming you get the Pulverize off early. Also, without these drills the Red WGS Mastery seriously leaves you wanting.
Totally correct on both accounts. The mastery is so bad it really needs something this good to make it playable.
Yeah, we hope this makes it more playable, but understand the fragility of it with the cards available. I still think a Red Kid Trunks with or without this drill could be viable.
Yeah, red drills have no real way of staying play for long periods of time. But combo this with Bane drill and you got something going. Can’t wait to see the decks that are going to come up with this card.
I would most likely only pull one out at a time with pulverize depending on what my opponent is playing. If they aren’t playing much removal, then the yokes on them.
Bane Drill would definitely protect you from an Aura Clash or Jump Kick, but not regular Drill removal.
Agreed, and protects you from leveling yourself from leveling your drills away. Playing a hero version of this deck could be fun with COGD naming some drill removals. Well done guys.
I played Red WGS energy decks since I pulled it at a release and did so until GT came out.
I always wanted a card like this, though I had always envisioned it more as an ‘attach to your WGS mastery after a red energy is stopped’ kind of thing (and reduce it to 2 life cards and maybe decrease an additional anger with it).
Red WGS was a great deck, it had card advantage and combos (red left bolt/red voltage missile), regeneration (red cross slash/red rapid energy), the ability to really really infuriate your opponent when they played TIAWT or NEA, but it needed something really hard hitting to push it over the edge. Just a few more red ‘energy titled’ cards that did some big damage (more than 5) rather than just chipping away with milling (which was so fun and annoying).
I wish I had something like this back in the day.
Nostalgia kicked me in the face so hard when I read this card.
I like it. Except I think it gets bonkers with multiple copies and very nice protection.
I think I will reuse the effect for an Aura card in my really badly delayed Buu saga Fanset.