Grand Kai Ineffectual

When it comes to Senseis, there are usually two viable choices: North Kai Sensei or Master Roshi Sensei. Sure, if you have a valuable ally you can use South Kai Sensei or if you’re Ball you can run Piccolo Sensei. Those of us who like to play for fun have been known to pick up Goku Sensei from time to time, but after that you are hard pressed to find a decent use for East Kai Sensei, post-errata West Kai Sensei and Supreme Kai Sensei.

After that, there is one Sensei that sorta stands out, not because he’s useful but because he’s about two fixes away from being a decent tech choice in a beats heavy environment.

LV4 Grand Kai SenseiFirst of all, Grand Kai’s sensei deck size of one is completely absurd given the incredibly mediocre power. Right off the bat, I’d pump this up to at least 10 or so. North Kai Sensei has a ridiculously high sensei deck size with an awesome power and (the later introduced) Master Roshi Sensei has a constant power of reducing attacks by one life card. I think the first step to making him better is definitely giving him a realistic sensei deck size. In World Games Saga, all senseis had a “Once per game…” effect (except the “Twice per game…” North Kai Sensei), so a sensei that had an effect every turn might have seen as a bit much that set. The power is still a bit lacking.

I’m kinda torn on what a balanced power would be for this sensei. My first thought would be, instead of “Once per combat” just be an “always on” power. This would definitely shoot Grand Kai up there in usability, and be a great counter to the physical beats that are popular these days. The issue is combining this card with any Majin Buu, with his high power stages it would make him nigh invincible to physical attacks without the need of additional defenses.

The second thing you could do is just up the amount of times the power could be used a combat. You could up to three, though with some combats that may as well just be an “always on” power any way.

That leaves us with upping the power stages Grand Kai Sensei could prevent. You could jump the usage to twice per turn, and the prevention to three. Then it’s like having two Trunks Defensive Crouch per combat. Not the worst thing in a beats heavy environment. Or you could just keep it once per turn and up the stage prevention even more, to five or six stages, which at that point it practically becomes a block.

So what do you think about Grand Kai Sensei, BroZ?

Joshman

Follow me at @ArguablyTrue on Twitter.

 

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