This is the last month for virtual cards before Gen Con 2013. Every tournament legal virtual card will be revealed before August 1, 2013, so we better get a move on! One of the things that’s always bothered us about the game is how much of an advantage the villains have over the heroes. Higher power stages, better allies and better tech cards! And what do heroes get? A bunch of random Heroic cards that depend on your opponent being a villain. What happened to the whole Toonami argument where the villains were supposed to be the underdogs? At the recent South Kai event, there was only one Hero deck out of the eight participants.
Well, we’re working on that. Take this card for example.
It’s a staple for villain decks, and a really good one too. Stopping all physical attacks against villains, while annoying against other villains, it’s no problem for a villain deck that’s energy based or battling against a hero. It’s not quite a “Villains Only” card, but close enough. We wanted heroes to have something similar, but not just a version of this card that works with heroes. So we came up with practically the opposite of this card.
Rather than an energy attack that stops physicals, heroes now get a physical that stops energies. Rather than have it raise/lower anger in homage to the original, we selected making the “stop all” part of the attack Empowered. We made it a Vegeta named card so that if you wanted to run a Vegeta Freestyle Deck with a Hero alignment, you wouldn’t lose out as much by giving up Jolting Slash. In fact, you could actually still run this card in a villain Vegeta Named Deck, just as an unimpressive physical attack. We hope that this will give heroes a little bit more fight against villains, especially with pesky Zarbon decks gaining in popularity.
That’s it for virtual cards this week, but don’t think we’ve forgotten about you, Android 19’s Energy Burps (sic)!
Later, BroZ!
There were 11 participants and 4 heroes :'(
Good card, glad you guys are going to even the score a bit between heroes and villains.
Oh dang, I meant South Kai. Article edited to correct this.
1) Caught Off Guard Drill is arguably one of the best cards in the game and its Heroes Only. 2) Heroes and their Heroes Only cards tend to be more control oriented. If the metagame has shifted in a beatdown direction you will see heroes suffer.
Because we are a more casual environment, beatdown is what you typically see played.
Not going to lie, I’m a bit worried about this too. A Hero Jolting Slash and Energy Burst will be fine, but I’m hoping it doesn’t go much further. COGD is wicked good and saying ‘better allies’ may taking it a bit far as well. Yajirobe, Oolong, Jewel, Master Roshi?
Those are actually the only two alignment specific cards planned at this time.
So I’m thinking this is still great tech in a Villain Vegeta Freestyle with Tarble in as an ally, can run this and Jolting Slash. Empower keeps it useful too.
Crafty, not a bad idea. Though it may end up being more trouble than it’s worth in a Vegeta Free deck.
However in a Vegeta Villain Ally deck with that amazing super Chi-Chi power, now you’re talking.
I see DB decks will now have a new card…
Dang just noticed this is energy combat. Can’t be put back in with vegeta the celestial.
I find this confusing… the virtual card says it’s an energy combat but claims to do a physical attack. Is that even possible? As would it just be considered a physical attack where you have to pay two power stages as per usual energy? Or does it cost no power stages and the energy combat is just a superficial template that would come up occasionally?
It’s no different than Goku’s Power Strike and a handful of other cards. It’s a physical attack, but is unaffected by stuff like CS Orange Style Mastery or Krillin’s Solar Flare.
Thank you for the new Vegeta card. I am a Vegeta user, because I love Vegeta. But, as is well known, Vegeta is shorted compared to other Free-style personalities. I have two request (hopefully fulfilled at some point in the future):
A physical stop card.
An energy stop card.
——
They do not even have to have powerful secondary effects. Just not removed from the game.
Ideas:
Raise anger- Due to Vegeta’s anger problems as a character. 😉
If used by Vegeta, your opponent skips his next attack phase- due to Vegeta’s berserker attack tendencies.
Or something to do with his self preservation. He always seems to find a way out of a tough spot.
Also,
As for an energy attack as an add bonus idea:
We need an amazing card to sum up the rage attack he performed against Super Perfect Cell (due to trunks death). Because, he even got the shaft on that scene, with some garbage tech cards. :/
Thank you for considering my words, if you do.
Respectfully, Cham.