The Top 10 Characters Who Need A CCG Personality Level

The DBZ CCG featured many personalities. Most of them are the ones that you would expect, and then there would be odd choices like Jewel and Bee who inexplicably got their own personality levels. The following is a list of characters who actually played roles in the series or movies at some point, but were overlooked for personality cards in favor of chaps like Tapkar.

I’ve never been sure if Baba was supposed to be a racist caricature or not.

10. Fortuneteller Baba

Master Roshi’s sister, while never a combatant she has played an important role in the series with abilities that translate so well into the game. She can find objects with magic (ball/tutor), she can view things remotely (as seen in Baba Witch Viewing Drill), oh, and SHE CAN FREAKIN’ BRING PEOPLE BACK FROM THE DEAD TEMPORARILY. Baba doesn’t need to be a fighter with the different things she can do. Heck, Master Roshi’s Lv. 1 power might even be better suited for her. Just so much potential for a fun personality. She is also the only Earthling besides Hercule to never die in any part of the series.

No joke, this is what I used to think Akira Toriyama looked like.

9. Ox-King

Ox-King was depicted as a great warrior in Dragon Ball and a student of Master Roshi. Certainly one of the most powerful humans in the world, and parent, grand-parent and great-grandparent to some of the strongest characters in DB, Z, and GT. Admittedly, he doesn’t really do a lot in the series that lends itself to any kind of game mechanic, but anyone who appeared in all three series of the show certainly deserves more consideration for a personality than Bubbles.

Your hair is so soft… Now fuse for me, boys!

8. World Tournament Announcer

I do not know why this guy was not on every single Judge Rewards card ever made. The World Tournaments tend to be the best parts of the original Dragon Ball series, and a whole dang CCG set was named after them, yet arguably the most important character to those events has been absent from the trading card scene. Honestly, I would make this guy neither hero nor villain to keep in line with his role as a rules official. There are a few different things you could do with that to fit his character from the show, and at least he appears on one of the most important Sensei Deck staples in the game.

We’re all mad here. I’m mad… You’re mad…

7. Puar

Poor Puar. He’s so similar in powers to Oolong, but the pig is the one who got his own card. I mean we’re not only talking about a character who has been in all three series of Dragon Ball, but the one who cut off the tail of (in my opinion) the most powerful Saiyan in the universe. It would be kinda dumb to just make another card that does the same thing as Oolong, but I think you could make him/her/it do some fun stuff while Yamcha is in play.

Enjoying an activity normally associated with the white man.

6. Mercenary Tao

A recurring villain in Dragon Ball, I always felt he went out like a bitch in that series and I never liked the Android deal he had going for the last few seasons of Dragon Ball and his brief appearance during the Cell Games. I always liked how Tao was a pure martial artist in his first few appearances, unlike the energy heavy villains that started appearing in Z (even though he is the first villain to use an energy attack on Goku). He is also the first villain to ever defeat Goku in combat. His combat style and quest for the Dragon Balls gives a designer a few directions to take this character in the CCG realm. Just stick with the non-Android version please, we don’t need another Cooler vs. Meta-Cooler thing going here.

Do you think he let’s Mr. Popo stay in the house on the Floating Island, or is there some sort of servant’s quarter?

5. Kami

In a game so starved for Namekian personalities that it just starts letting anyone with green skin declare a Namekian Tokui Waza, you’d think that Kami would’ve at least gotten a playset by now. The original creator of Earth’s Dragon Balls, perhaps he could’ve given the Namekian style some much needed variety over the energy decks and… well pretty much just energy decks that the style is now known for. Another great character from Dragon Ball who played an important role in all the sagas up to his fusion in the Imperfect Cell saga, that somehow took a backseat to whoever the hell this is.

I think I’ll wear armor over everything but the softest and most vulnerable parts of my body.

4. Janemba

Unfortunately nothing from the Fusion Reborn movie made it into the original game. This could be good or bad, since the plot and animation style is just weird and all over the place in that movie. It also misses out on two great characters that could’ve changed the game, one of whom being Janemba. The thing that the game misses out on with Janemba is a villain who actually uses a sword, and could thus potentially give villains a character to run the sword archetype with.

Get out of here, Jeice, and your four different personality cards!

3. Burter & Recoome

I decided to lump these guys together, since they are the only members of the Ginyu Force without their own individual personality sets. What’s even more crazy is that both Recoome and Burter have their own named cards in the game already, just no personalities to make it official. Heck, Recoome’s Boom pretty much sets him up as a character that can use Saiyan Heritage cards. Unfortunately, none of the Ginyu Force personalities as is have any cohesion with each other, which may have doomed these two to a life of being villain allies at best if they were ever added to the game during its life. I guess that’s not too far off from what they did in the series.

What is it with Namekians and putting energy in their fingertips?

2. Demon King Piccolo

Arguably THE villain of the Dragon Ball series, Demon King Piccolo pretty much ravaged the Earth of the past and after his release he killed just about every fighter of note in the series. Something to give the Namekian style more variety, despite the robustness of Cell and Piccolo as great villain Namekians. I think if the game had a Demon King Piccolo personality in the first few sets, there would be no need for Piccolo to be a rogue personality. Could you imagine an environment where Piccolo could only be a Hero (you know, like in the show)? That would’ve had great consequences on the meta, and would be a fun “what if” discussion to have.

I gotta go practice my badass stare.

1. Gogeta

Fusion in the CCG sucks. It just wasn’t done well, but fortunately since all the fusions are card based rather than mechanic based, there was always hope that Gogeta could be done right. The strongest character in all of DBZ and GT, I guess it would be difficult to do him right in a way that would capture his essence yet not be broken. He is easily one of the most requested characters in the game, and the only character on this list to eventually get a card in the god awful GT expansions (which don’t count in my book). Anything involving this character should be a win condition in itself, and for good reason.

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