This week starts a new theme of cards that will run into next week, as this set features a whopping five cards. In this set we are going to see three playable characters get a new level one and two brand new characters that have never been seen in the game before until now. The theme is Saiyan Heritage and we wanted to create some personalities that would really work well together or headlining their own deck in some cases. There was never any gimmick ally for the Saiyans, even though they are one of the few factions that operated in squads in the show. We’re fixing that now, with our first Saiyan reveal!
The first thing that you’ll notice is that he can only use that power if he is your Main Personality. If we could, we would’ve made him a High Tech to avoid that clause but, eh… what can you do? We feel that this power actually really captures not how Vegeta treats his allies in the show, but how his allies treat him! In just about every battle, Vegeta’s allies struggle to keep him out of it: Nappa wanted the Z fighters all to himself, Trunks didn’t want Vegeta to challenge the Androids and again when Cell was trying to absorb them. This guy just loves to fight, much to his allies chagrin. In this version, Vegeta’s allies once again are the star of the show and will do everything they can to keep him out of the fight.
As of right now, Vegeta Hero Ally has a bit more options (and playable options) than Vegeta Villain Ally (though that might change in the coming weeks). Since he can go up to Level 5, Vegeta can pack a few good allies that go up to Level 3 with Rescuing Drill and safely get out the super elusive Gotenks Lv. 3 (it doesn’t hurt that Kid Trunks Lv. 3 is a good personality too). Remember that Vegeta’s power is also optional, just like when he tossed Nappa away, in case there are ever any allies that you want to leave play or if you can’t handle the stage gain.
I know Gotenks is a big temptation to play Vegeta as a hero, but maybe some better Villain Saiyan allies will arrive soon…
Why not just write, “your allies cannot be discarded”
He can always gain stages, thus, they never die.
You know that he can always gain the stages due to ‘dowhatyoucan’ right? All this extra text does is give him stages to abuse as a punching bag.
You are correct about the ‘do what you can’ rule, that is exactly how this personality works. It does make it hard to use your allies that can never die if your MP keeps gaining stages though.
This card basically says “Your allies cannot be discard or removed from the game unless your opponent uses Saiyan Beef.”
There are always ways to shut his power off, and other cures for Allies.
What I like about cards like this the most is that it forces players to go back through the older sets and look at cards that have gone unused for a long, long time.
The gain stages bit is so that if you’re low enough to change to them you gain the stages and no longer can. Well without draining more. It’s a downfall.
I don’t understand why you can run this WITH Vegeta when it’s the same Character. It makes no sense. The gohans and trunkses makes sense because of the different time lines. This doesn’t.
Still like what you’re doing.
Oops, just realised he is a Vegeta MP level. Duh! When it says he doesn’t need to be in control of combat it’s so it works on allies….
Ignore.
The current wording of Vegeta is currently broken. The way he he is currently worded, he could not discard his allies due to life cards of damage either. He needs to have “in play” added to his power.
If this is the intended purpose of Vegeta, then you need to clarify what actually happens to the allies.