I built a Piccolo deck in November of last year with the purpose of being a hybrid deck that would be strong against any other type of deck. Utilizing Piccolo’s Multiform for both recycling and damage I feel that the deck can stand very formidable in both a long match and a second turn win deck. After last year, at Gencon, I actually sought out to find a way to consistently beat Orange Vegeta’s Assault and surprisingly this deck came out of that. My friend Devin and I have play tested it many times against each other with many different kinds of decks, and I have also play tested it myself playing both hands. I’m posting this to get some feedback from everyone and also to maybe shake up the field a little bit from Gencon considering Orange Ball and OVA were the majority of the field. That said I was actually surprised that the field was as diverse as it was. Still unsure if I will play this deck at Gencon or go back to my Gohan Black Control deck that got me to top 8 Nationals in 2002 so any feedback would be great.
Sensei Deck
Physical Combat
3x Gohan’s Kick
3x Namekian Shield Destruction
Combat Cards
Non-Combats
Where there’s Life There’s Hope
Defenses
Strategy
The deck can play extremely fast depending on how well your first draw goes and if you luck out taking the first turn of the game. If you get a multiform in your hand and 1 or 2 attacks you can go off for a first round kill. First turn be sure to put a Namekian card on the bottom of your life deck to maintain card advantage when you pop you’re invited. You should have 6 cards in hand. This is possible by the combination of You’re Invited and Piccolo’s level 1 ability to draw the discarded card back into your hand. Your opponent should have between 2-5 cards depending on mastery, personality power, and if they draw any Non-Combats in their opening hand. The recursion cards like Namekian Light jab, Namekian Side Kick, Goku’s Physical Attack, and Cell’s Backslap can become unfair in combination with Piccolo’s Multi-Form. In the right combination of cards you can bring back Goku’s Power strike to go get drills over and over, Namekian Shield Destruction to discard non-combats, lower anger, or just use the empower for damage. And Namekian Shuto can be used in the same way to kill allies or empower for damage. Also this combination works really well if you need to pick up Confrontation to kill an opponent’s hand or a block to make sure you don’t take any damage. The final thing the deck is good at is recycling cards back into the deck continuously. With multi-form or even without it, Namekian dash can be a great way to recycle cards. Namekian fist smash is also very useful and I basically put my entire deck back with it using multi-form. The versatility comes in when you add in GBS to attempt the same recursion to take out key cards from every opponents deck, thus allowing the deck to be control depending on your play style.
I hope you enjoyed this read and will leave me some nice feedback. And let me know if you have any other ideas, enjoy the play style of the deck, or think this is a stupid idea in general. I’m open to any opinions.
No offense, but if Orange SWK is losing to this it’s doing something seriously wrong. Props for something a bit different though.
I don’t see the control in the deck so I don’t see how it’s hybrid. It’s a physical aggro deck through and through.
You probably already know this, but Multiform is the key to the deck. Once it’s dealt to you’re in trouble.
Namekian Shield Destruction is your only removal for Non-Combats. This isn’t enough.
You don’t run Goku’s Training which is better than Goku’s Physical Attack.
You run Piccolo’s Fist Block which is worse than Trunks Energy Sphere. I think Majin Buu’s Fury is a key card missing also – it’s strictly better as well.
Your deck goes all in. If you don’t get enterable hands and/or your opponent pulls something decent in their first few hands you’re in trouble.
I would agree with a lot of what you said. And I didn’t see the control either till I was able to survive 5 combats and win by recurring the cards like confrontation, shield destruction and fist block to control combats.After that I added GBS and recently Namekian surprise attack to deal with free style mastery and orange focusing drill.
The deck started out as a quick beat down with the purpose of overwhelming any orange deck that had an overload of non-combats. So im trying to keep it to a minimum of about 55-60 cards to make sure it can pull off a quick win. But the other idea is to be able to hang in there for 3-5 turns unlike other quick physical beat down decks.
Until now I forgot goku’s training existed so it definitely will be added for the entire idea of the deck is redrawing the bottom card. Also Fury is a very good idea as well and I will take out fist block for it. Fist block was meant to keep any combat cards from being played at all anyways so fury is definitely a better option.
Finally, Sphere is obviously in the deck. I just forgot it when I typed up the deck list.
Its prettt interesting deck. With the right hand I can see you can do some serious damage very quickly. I would try to work Majin Buu’s Furry into the deck.
Any reason not to play this with Android 18’s Staredown instead of Confrontation and Cell’s Defense?
drop the drills, add cit, add unlocked potential for lv5, tes over pfb, a18sd over conf.
The reason it is Hero instead of villain is because: Hero’s go first and your to powerful rule are still in effect. Unless both get changed for Gencon. The deck would rather go first to pull off the you’re invited combo.
TES is in the deck I just skipped a line when typing up the deck list. And I replaced fist block with MBF.
I dont know if I want to run CIT because of the level of non-combat destruction already in the deck and Quickness, Champion Drill, and Fatherly are super strong in this deck.I do love the idea of replacing the other drills with Unlocked potential.
Thank you all for your input. The reason for posting it was to get feedback of what needed to be tweaked to make it a better deck.
Well, you don’t need a lot of NC removal if you’re going first almost every game. Not to mention West Kai sensei. Goku’s training must be successful to draw your bottom card, so using Goku’s Physical attack is a no brainer.I would try to fit in Brothers in Training because you probably won’t get an opportunity to get some of your helpful drills out. Also, no Champion’s Aura???
I have a deck just like this! I came to this site for Ideas and found this thread! Pretty Sweet. One thing I did was use Hercule’s Amazing Technique to get 5 copies of Gohan’s Kick. Mine is more mid-range, though. I use the other Mastery to get the bottom card of your discard pile and go up to full. I use Namekian Face Smack to draw what I want and battle pausing to get me more cards in combat. I’m a Villain though and I use the Piccolo with the +3 physical on it. With the Piccolo you use why not run Krillin’s Overhead Smack? I run Gohan’s power hit just because it’s so hard to block. I will probably try some of your ideas, feel free to try mine. Also, I can’t run West Kai after they changed it. Have you tried it against many Freestyle decks?
I know I’m like 50 years late on this, but FYI to anyone reading this deck list, but “You’re Invited” is restricted. You can’t play 3.